Source2Toolkit
Enums

InteractionLayers

InteractionLayers

Enums

InteractionLayers

Values

  • Solid = 0x1
  • Hitboxes = 0x2
  • Trigger = 0x4
  • Sky = 0x8
  • PlayerClip = 0x10
  • NPCClip = 0x20
  • BlockLOS = 0x40
  • BlockLight = 0x80
  • Ladder = 0x100
  • Pickup = 0x200
  • BlockSound = 0x400
  • NoDraw = 0x800
  • Window = 0x1000
  • PassBullets = 0x2000
  • WorldGeometry = 0x4000
  • Water = 0x8000
  • Slime = 0x10000
  • TouchAll = 0x20000
  • Player = 0x40000
  • NPC = 0x80000
  • Debris = 0x100000
  • Physics_Prop = 0x200000
  • NavIgnore = 0x400000
  • NavLocalIgnore = 0x800000
  • PostProcessingVolume = 0x1000000
  • UnusedLayer3 = 0x2000000
  • CarriedObject = 0x4000000
  • PushAway = 0x8000000
  • ServerEntityOnClient = 0x10000000
  • CarriedWeapon = 0x20000000
  • StaticLevel = 0x40000000
  • csgo_team1 = 0x80000000
  • csgo_team2 = 0x100000000
  • csgo_grenadeclip = 0x200000000
  • csgo_droneclip = 0x400000000
  • csgo_moveable = 0x800000000
  • csgo_opaque = 0x1000000000
  • csgo_monster = 0x2000000000
  • csgo_thrown_grenade = 0x8000000000

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