Core apiHigh level
Entity
entity
Functions
UTIL_FindPickerEntity(pPlayer, pGameRules)
Finds the entity currently targeted by a player's crosshair.
Parameters
- pPlayer CBasePlayerController* — Player controller
- pGameRules CCSGameRules* — Optional game rules
UTIL_FindEntityByClassname(pStart, name)
Finds an entity by classname.
Parameters
- pStart CEntityInstance* — Starting entity (or nullptr for first)
- name const char* — Classname (e.g. "weapon_ak47")