SchemaEntityEnums
GameAnimEventIndex_t
GameAnimEventIndex_t
Enums
GameAnimEventIndex_t
Values
AE_EMPTY= 0AE_CL_PLAYSOUND= 1AE_CL_PLAYSOUND_ATTACHMENT= 2AE_CL_PLAYSOUND_POSITION= 3AE_SV_PLAYSOUND= 4AE_CL_STOPSOUND= 5AE_CL_PLAYSOUND_LOOPING= 6AE_CL_CREATE_PARTICLE_EFFECT= 7AE_CL_STOP_PARTICLE_EFFECT= 8AE_CL_CREATE_PARTICLE_EFFECT_CFG= 9AE_SV_CREATE_PARTICLE_EFFECT_CFG= 10AE_SV_STOP_PARTICLE_EFFECT= 11AE_FOOTSTEP= 12AE_CL_STOP_RAGDOLL_CONTROL= 13AE_CL_ENABLE_BODYGROUP= 14AE_CL_DISABLE_BODYGROUP= 15AE_BODYGROUP_SET_VALUE= 16AE_WEAPON_PERFORM_ATTACK= 17AE_FIRE_INPUT= 18AE_CL_CLOTH_ATTR= 19AE_CL_CLOTH_GROUND_OFFSET= 20AE_CL_CLOTH_STIFFEN= 21AE_CL_CLOTH_EFFECT= 22AE_CL_CREATE_ANIM_SCOPE_PROP= 23AE_SV_IKLOCK= 24AE_PULSE_GRAPH= 25AE_DISABLE_PLATFORM= 26AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW= 27AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW= 28AE_DESTRUCTIBLE_PART_DESTROY= 29AE_CL_WEAPON_TRANSITION_INTO_HAND= 30AE_SV_ATTACH_SILENCER_COMPLETE= 31AE_SV_DETACH_SILENCER_COMPLETE= 32AE_CL_EJECT_MAG= 33AE_WPN_COMPLETE_RELOAD= 34AE_WPN_HEALTHSHOT_INJECT= 35AE_GRENADE_THROW_COMPLETE= 36