SchemaEntityEnums
WeaponSound_t
WeaponSound_t
Enums
WeaponSound_t
Values
WEAPON_SOUND_EMPTY= 0WEAPON_SOUND_SECONDARY_EMPTY= 1WEAPON_SOUND_SINGLE= 2WEAPON_SOUND_SECONDARY_ATTACK= 3WEAPON_SOUND_MELEE_MISS= 4WEAPON_SOUND_MELEE_HIT= 5WEAPON_SOUND_MELEE_HIT_WORLD= 6WEAPON_SOUND_MELEE_HIT_PLAYER= 7WEAPON_SOUND_MELEE_HIT_NPC= 8WEAPON_SOUND_SPECIAL1= 9WEAPON_SOUND_SPECIAL2= 10WEAPON_SOUND_SPECIAL3= 11WEAPON_SOUND_NEARLYEMPTY= 12WEAPON_SOUND_IMPACT= 13WEAPON_SOUND_REFLECT= 14WEAPON_SOUND_SECONDARY_IMPACT= 15WEAPON_SOUND_SECONDARY_REFLECT= 16WEAPON_SOUND_RELOAD= 17WEAPON_SOUND_SINGLE_ACCURATE= 18WEAPON_SOUND_ZOOM_IN= 19WEAPON_SOUND_ZOOM_OUT= 20WEAPON_SOUND_MOUSE_PRESSED= 21WEAPON_SOUND_DROP= 22WEAPON_SOUND_RADIO_USE= 23WEAPON_SOUND_NUM_TYPES= 24