Source2Toolkit
SchemaEntityEnums

WeaponSound_t

WeaponSound_t

Enums

WeaponSound_t

Values

  • WEAPON_SOUND_EMPTY = 0
  • WEAPON_SOUND_SECONDARY_EMPTY = 1
  • WEAPON_SOUND_SINGLE = 2
  • WEAPON_SOUND_SECONDARY_ATTACK = 3
  • WEAPON_SOUND_MELEE_MISS = 4
  • WEAPON_SOUND_MELEE_HIT = 5
  • WEAPON_SOUND_MELEE_HIT_WORLD = 6
  • WEAPON_SOUND_MELEE_HIT_PLAYER = 7
  • WEAPON_SOUND_MELEE_HIT_NPC = 8
  • WEAPON_SOUND_SPECIAL1 = 9
  • WEAPON_SOUND_SPECIAL2 = 10
  • WEAPON_SOUND_SPECIAL3 = 11
  • WEAPON_SOUND_NEARLYEMPTY = 12
  • WEAPON_SOUND_IMPACT = 13
  • WEAPON_SOUND_REFLECT = 14
  • WEAPON_SOUND_SECONDARY_IMPACT = 15
  • WEAPON_SOUND_SECONDARY_REFLECT = 16
  • WEAPON_SOUND_RELOAD = 17
  • WEAPON_SOUND_SINGLE_ACCURATE = 18
  • WEAPON_SOUND_ZOOM_IN = 19
  • WEAPON_SOUND_ZOOM_OUT = 20
  • WEAPON_SOUND_MOUSE_PRESSED = 21
  • WEAPON_SOUND_DROP = 22
  • WEAPON_SOUND_RADIO_USE = 23
  • WEAPON_SOUND_NUM_TYPES = 24

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