SchemaEntityEnums
WeaponGameplayAnimState
WeaponGameplayAnimState
Enums
WeaponGameplayAnimState
Values
WPN_ANIMSTATE_UNINITIALIZED= 0WPN_ANIMSTATE_DROPPED= 1WPN_ANIMSTATE_HOLSTERED= 10WPN_ANIMSTATE_DEPLOY= 11WPN_ANIMSTATE_IDLE= 50WPN_ANIMSTATE_SHOOT_PRIMARY= 100WPN_ANIMSTATE_SHOOT_SECONDARY= 101WPN_ANIMSTATE_SHOOT_DRYFIRE= 102WPN_ANIMSTATE_CHARGE= 103WPN_ANIMSTATE_GRENADE_PULL_PIN= 200WPN_ANIMSTATE_GRENADE_READY= 201WPN_ANIMSTATE_GRENADE_THROW= 202WPN_ANIMSTATE_C4_PLANT= 300WPN_ANIMSTATE_HEALTHSHOT_INJECT= 400WPN_ANIMSTATE_KNIFE_PRIMARY_HIT= 500WPN_ANIMSTATE_KNIFE_PRIMARY_MISS= 501WPN_ANIMSTATE_KNIFE_SECONDARY_HIT= 502WPN_ANIMSTATE_KNIFE_SECONDARY_MISS= 503WPN_ANIMSTATE_KNIFE_PRIMARY_STAB= 504WPN_ANIMSTATE_KNIFE_SECONDARY_STAB= 505WPN_ANIMSTATE_SILENCER_APPLY= 600WPN_ANIMSTATE_SILENCER_REMOVE= 601WPN_ANIMSTATE_RELOAD= 800WPN_ANIMSTATE_RELOAD_OUTRO= 801WPN_ANIMSTATE_INSPECT= 1000WPN_ANIMSTATE_INSPECT_OUTRO= 1001WPN_ANIMSTATE_INVENTORY_UI_TUMBLE= 1500WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY= 1501WPN_ANIMSTATE_END_VALID= 2000WEAPON_LEGACY_STATE_CLEAR_FIRING= 2001