Source2Toolkit
SchemaEntityEnums

WeaponGameplayAnimState

WeaponGameplayAnimState

Enums

WeaponGameplayAnimState

Values

  • WPN_ANIMSTATE_UNINITIALIZED = 0
  • WPN_ANIMSTATE_DROPPED = 1
  • WPN_ANIMSTATE_HOLSTERED = 10
  • WPN_ANIMSTATE_DEPLOY = 11
  • WPN_ANIMSTATE_IDLE = 50
  • WPN_ANIMSTATE_SHOOT_PRIMARY = 100
  • WPN_ANIMSTATE_SHOOT_SECONDARY = 101
  • WPN_ANIMSTATE_SHOOT_DRYFIRE = 102
  • WPN_ANIMSTATE_CHARGE = 103
  • WPN_ANIMSTATE_GRENADE_PULL_PIN = 200
  • WPN_ANIMSTATE_GRENADE_READY = 201
  • WPN_ANIMSTATE_GRENADE_THROW = 202
  • WPN_ANIMSTATE_C4_PLANT = 300
  • WPN_ANIMSTATE_HEALTHSHOT_INJECT = 400
  • WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 500
  • WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 501
  • WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 502
  • WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 503
  • WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 504
  • WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 505
  • WPN_ANIMSTATE_SILENCER_APPLY = 600
  • WPN_ANIMSTATE_SILENCER_REMOVE = 601
  • WPN_ANIMSTATE_RELOAD = 800
  • WPN_ANIMSTATE_RELOAD_OUTRO = 801
  • WPN_ANIMSTATE_INSPECT = 1000
  • WPN_ANIMSTATE_INSPECT_OUTRO = 1001
  • WPN_ANIMSTATE_INVENTORY_UI_TUMBLE = 1500
  • WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY = 1501
  • WPN_ANIMSTATE_END_VALID = 2000
  • WEAPON_LEGACY_STATE_CLEAR_FIRING = 2001

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