SchemaEntityClasses
CCSPlayerPawn
CCSPlayerPawn
Inheritance: CCSPlayerPawnBase
Fields
- m_pBulletServices CCSPlayer_BulletServices*
- m_pHostageServices CCSPlayer_HostageServices*
- m_pBuyServices CCSPlayer_BuyServices*
- m_pActionTrackingServices CCSPlayer_ActionTrackingServices*
- m_pAimPunchServices CCSPlayer_AimPunchServices*
- m_pRadioServices CCSPlayer_RadioServices*
- m_pDamageReactServices CCSPlayer_DamageReactServices*
- m_nCharacterDefIndex uint16_t
- m_bHasFemaleVoice bool
- m_strVOPrefix CUtlString
- m_szLastPlaceName char
- m_bInHostageResetZone bool
- m_bInBuyZone bool
- m_TouchingBuyZones CUtlVector<CHandle<CBaseEntity>>
- m_bWasInBuyZone bool
- m_bInHostageRescueZone bool
- m_bInBombZone bool
- m_bWasInHostageRescueZone bool
- m_iRetakesOffering int32_t
- m_iRetakesOfferingCard int32_t
- m_bRetakesHasDefuseKit bool
- m_bRetakesMVPLastRound bool
- m_iRetakesMVPBoostItem int32_t
- m_RetakesMVPBoostExtraUtility loadout_slot_t
- m_flHealthShotBoostExpirationTime float
- m_flLandingTimeSeconds float
- m_bIsBuyMenuOpen bool
- m_lastLandTime float
- m_bOnGroundLastTick bool
- m_iPlayerLocked int32_t
- m_flTimeOfLastInjury float
- m_flNextSprayDecalTime float
- m_bNextSprayDecalTimeExpedited bool
- m_nRagdollDamageBone int32_t
- m_vRagdollDamageForce Vector
- m_vRagdollDamagePosition Vector
- m_szRagdollDamageWeaponName char
- m_bRagdollDamageHeadshot bool
- m_vRagdollServerOrigin Vector
- m_EconGloves CEconItemView
- m_nEconGlovesChanged uint8_t
- m_qDeathEyeAngles QAngle
- m_bLeftHanded bool
- m_fSwitchedHandednessTime float
- m_flViewmodelOffsetX float
- m_flViewmodelOffsetY float
- m_flViewmodelOffsetZ float
- m_flViewmodelFOV float
- m_bIsWalking bool
- m_fLastGivenDefuserTime float
- m_fLastGivenBombTime float
- m_flDealtDamageToEnemyMostRecentTimestamp float
- m_iDisplayHistoryBits uint32_t
- m_flLastAttackedTeammate float
- m_allowAutoFollowTime float
- m_bResetArmorNextSpawn bool
- m_nLastKillerIndex CEntityIndex
- m_entitySpottedState EntitySpottedState_t
- m_nSpotRules int32_t
- m_bIsScoped bool
- m_bResumeZoom bool
- m_bIsDefusing bool
- m_bIsGrabbingHostage bool
- m_iBlockingUseActionInProgress CSPlayerBlockingUseAction_t
- m_flEmitSoundTime float
- m_bInNoDefuseArea bool
- m_iBombSiteIndex CEntityIndex
- m_nWhichBombZone int32_t
- m_bInBombZoneTrigger bool
- m_bWasInBombZoneTrigger bool
- m_iShotsFired int32_t
- m_flFlinchStack float
- m_flVelocityModifier float
- m_vecTotalBulletForce Vector
- m_bWaitForNoAttack bool
- m_ignoreLadderJumpTime float
- m_bKilledByHeadshot bool
- m_LastHitBox int32_t
- m_pBot CCSBot*
- m_bBotAllowActive bool
- m_nLastPickupPriority int32_t
- m_flLastPickupPriorityTime float
- m_ArmorValue int32_t
- m_unCurrentEquipmentValue uint16_t
- m_unRoundStartEquipmentValue uint16_t
- m_unFreezetimeEndEquipmentValue uint16_t
- m_iLastWeaponFireUsercmd int32_t
- m_bIsSpawning bool
- m_iDeathFlags int32_t
- m_bHasDeathInfo bool
- m_flDeathInfoTime float
- m_vecDeathInfoOrigin Vector
- m_vecPlayerPatchEconIndices uint32_t
- m_GunGameImmunityColor Color
- m_grenadeParameterStashTime float
- m_bGrenadeParametersStashed bool
- m_angStashedShootAngles QAngle
- m_vecStashedGrenadeThrowPosition Vector
- m_vecStashedVelocity Vector
- m_angShootAngleHistory QAngle
- m_vecThrowPositionHistory Vector
- m_vecVelocityHistory Vector
- m_bCommittingSuicideOnTeamChange bool
- m_wasNotKilledNaturally bool
- m_fImmuneToGunGameDamageTime float
- m_bGunGameImmunity bool
- m_fMolotovDamageTime float
- m_angEyeAngles QAngle
Methods
CCSPlayerController* GetController()
Get controller.
CCSPlayerController* GetDefaultController()
Get default controller.
CCSPlayerController* GetOriginalController()
Get original controller.
return FromIndex()
Parameters
- index.Get()