Source2Toolkit
SchemaEntityClasses

CCSPlayerPawn

CCSPlayerPawn

Inheritance: CCSPlayerPawnBase

Fields

  • m_pBulletServices [CCSPlayer_BulletServices](/docs/schema/entity/classes/Ccsplayer_bulletservices)*
  • m_pHostageServices [CCSPlayer_HostageServices](/docs/schema/entity/classes/Ccsplayer_hostageservices)*
  • m_pBuyServices [CCSPlayer_BuyServices](/docs/schema/entity/classes/Ccsplayer_buyservices)*
  • m_pActionTrackingServices [CCSPlayer_ActionTrackingServices](/docs/schema/entity/classes/Ccsplayer_actiontrackingservices)*
  • m_pRadioServices CCSPlayer_RadioServices*
  • m_pDamageReactServices [CCSPlayer_DamageReactServices](/docs/schema/entity/classes/Ccsplayer_damagereactservices)*
  • m_nCharacterDefIndex uint16_t
  • m_bHasFemaleVoice bool
  • m_strVOPrefix CUtlString
  • m_szLastPlaceName char
  • m_bInHostageResetZone bool
  • m_bInBuyZone bool
  • m_TouchingBuyZones CUtlVector<CHandle<CBaseEntity>>
  • m_bWasInBuyZone bool
  • m_bInHostageRescueZone bool
  • m_bInBombZone bool
  • m_bWasInHostageRescueZone bool
  • m_iRetakesOffering int32_t
  • m_iRetakesOfferingCard int32_t
  • m_bRetakesHasDefuseKit bool
  • m_bRetakesMVPLastRound bool
  • m_iRetakesMVPBoostItem int32_t
  • m_RetakesMVPBoostExtraUtility loadout_slot_t
  • m_flHealthShotBoostExpirationTime float
  • m_flLandingTimeSeconds float
  • m_aimPunchAngle QAngle
  • m_aimPunchAngleVel QAngle
  • m_aimPunchTickBase int32_t
  • m_aimPunchTickFraction float
  • m_aimPunchCache CUtlVector<QAngle>
  • m_bIsBuyMenuOpen bool
  • m_lastLandTime float
  • m_bOnGroundLastTick bool
  • m_iPlayerLocked int32_t
  • m_flTimeOfLastInjury float
  • m_flNextSprayDecalTime float
  • m_bNextSprayDecalTimeExpedited bool
  • m_nRagdollDamageBone int32_t
  • m_vRagdollDamageForce Vector
  • m_vRagdollDamagePosition Vector
  • m_szRagdollDamageWeaponName char
  • m_bRagdollDamageHeadshot bool
  • m_vRagdollServerOrigin Vector
  • m_EconGloves [CEconItemView](/docs/schema/entity/classes/Ceconitemview)
  • m_nEconGlovesChanged uint8_t
  • m_qDeathEyeAngles QAngle
  • m_bSkipOneHeadConstraintUpdate bool
  • m_bLeftHanded bool
  • m_fSwitchedHandednessTime float
  • m_flViewmodelOffsetX float
  • m_flViewmodelOffsetY float
  • m_flViewmodelOffsetZ float
  • m_flViewmodelFOV float
  • m_bIsWalking bool
  • m_fLastGivenDefuserTime float
  • m_fLastGivenBombTime float
  • m_flDealtDamageToEnemyMostRecentTimestamp float
  • m_iDisplayHistoryBits uint32_t
  • m_flLastAttackedTeammate float
  • m_allowAutoFollowTime float
  • m_bResetArmorNextSpawn bool
  • m_nLastKillerIndex CEntityIndex
  • m_entitySpottedState [EntitySpottedState_t](/docs/schema/entity/classes/EntitySpottedState_t)
  • m_nSpotRules int32_t
  • m_bIsScoped bool
  • m_bResumeZoom bool
  • m_bIsDefusing bool
  • m_bIsGrabbingHostage bool
  • m_iBlockingUseActionInProgress CSPlayerBlockingUseAction_t
  • m_flEmitSoundTime float
  • m_bInNoDefuseArea bool
  • m_iBombSiteIndex CEntityIndex
  • m_nWhichBombZone int32_t
  • m_bInBombZoneTrigger bool
  • m_bWasInBombZoneTrigger bool
  • m_iShotsFired int32_t
  • m_flFlinchStack float
  • m_flVelocityModifier float
  • m_flHitHeading float
  • m_nHitBodyPart int32_t
  • m_vecTotalBulletForce Vector
  • m_bWaitForNoAttack bool
  • m_ignoreLadderJumpTime float
  • m_bKilledByHeadshot bool
  • m_LastHitBox int32_t
  • m_pBot [CCSBot](/docs/schema/entity/classes/Ccsbot)*
  • m_bBotAllowActive bool
  • m_thirdPersonHeading QAngle
  • m_flSlopeDropOffset float
  • m_flSlopeDropHeight float
  • m_vHeadConstraintOffset Vector
  • m_nLastPickupPriority int32_t
  • m_flLastPickupPriorityTime float
  • m_ArmorValue int32_t
  • m_unCurrentEquipmentValue uint16_t
  • m_unRoundStartEquipmentValue uint16_t
  • m_unFreezetimeEndEquipmentValue uint16_t
  • m_iLastWeaponFireUsercmd int32_t
  • m_bIsSpawning bool
  • m_iDeathFlags int32_t
  • m_bHasDeathInfo bool
  • m_flDeathInfoTime float
  • m_vecDeathInfoOrigin Vector
  • m_vecPlayerPatchEconIndices uint32_t
  • m_GunGameImmunityColor Color
  • m_grenadeParameterStashTime float
  • m_bGrenadeParametersStashed bool
  • m_angStashedShootAngles QAngle
  • m_vecStashedGrenadeThrowPosition Vector
  • m_vecStashedVelocity Vector
  • m_angShootAngleHistory QAngle
  • m_vecThrowPositionHistory Vector
  • m_vecVelocityHistory Vector
  • m_PredictedDamageTags CUtlVector<PredictedDamageTag_t>
  • m_nHighestAppliedDamageTagTick int32_t
  • m_bCommittingSuicideOnTeamChange bool
  • m_wasNotKilledNaturally bool
  • m_fImmuneToGunGameDamageTime float
  • m_bGunGameImmunity bool
  • m_fMolotovDamageTime float
  • m_angEyeAngles QAngle

Methods

GetController()

Get controller.

GetDefaultController()

Get default controller.

GetOriginalController()

Get original controller.

FromIndex()

Parameters
  • index.Get()

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