SchemaEntityClasses
CCSWeaponBaseVData
CCSWeaponBaseVData
Inheritance: CBasePlayerWeaponVData
Fields
- m_WeaponType CSWeaponType
- m_WeaponCategory CSWeaponCategory
- m_vecMuzzlePos0 Vector
- m_vecMuzzlePos1 Vector
- m_GearSlot gear_slot_t
- m_GearSlotPosition int32_t
- m_DefaultLoadoutSlot loadout_slot_t
- m_nPrice int32_t
- m_nKillAward int32_t
- m_nPrimaryReserveAmmoMax int32_t
- m_nSecondaryReserveAmmoMax int32_t
- m_bMeleeWeapon bool
- m_bHasBurstMode bool
- m_bIsRevolver bool
- m_bCannotShootUnderwater bool
- m_szName CGlobalSymbol
- m_eSilencerType CSWeaponSilencerType
- m_nCrosshairMinDistance int32_t
- m_nCrosshairDeltaDistance int32_t
- m_bIsFullAuto bool
- m_nNumBullets int32_t
- m_bReloadsSingleShells bool
- m_flCycleTime [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flMaxSpeed [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flSpread [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyCrouch [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyStand [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyJump [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyLand [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyLadder [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyFire [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flInaccuracyMove [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flRecoilAngle [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flRecoilAngleVariance [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flRecoilMagnitude [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_flRecoilMagnitudeVariance [CFiringModeFloat](/docs/schema/entity/classes/Cfiringmodefloat)
- m_nTracerFrequency [CFiringModeInt](/docs/schema/entity/classes/Cfiringmodeint)
- m_flInaccuracyJumpInitial float
- m_flInaccuracyJumpApex float
- m_flInaccuracyReload float
- m_flDeployDuration float
- m_flDisallowAttackAfterReloadStartDuration float
- m_nBurstShotCount int32_t
- m_bAllowBurstHolster bool
- m_nRecoilSeed int32_t
- m_nSpreadSeed int32_t
- m_flAttackMovespeedFactor float
- m_flInaccuracyPitchShift float
- m_flInaccuracyAltSoundThreshold float
- m_szUseRadioSubtitle CUtlString
- m_bUnzoomsAfterShot bool
- m_bHideViewModelWhenZoomed bool
- m_nZoomLevels int32_t
- m_nZoomFOV1 int32_t
- m_nZoomFOV2 int32_t
- m_flZoomTime0 float
- m_flZoomTime1 float
- m_flZoomTime2 float
- m_flIronSightPullUpSpeed float
- m_flIronSightPutDownSpeed float
- m_flIronSightFOV float
- m_flIronSightPivotForward float
- m_flIronSightLooseness float
- m_nDamage int32_t
- m_flHeadshotMultiplier float
- m_flArmorRatio float
- m_flPenetration float
- m_flRange float
- m_flRangeModifier float
- m_flFlinchVelocityModifierLarge float
- m_flFlinchVelocityModifierSmall float
- m_flRecoveryTimeCrouch float
- m_flRecoveryTimeStand float
- m_flRecoveryTimeCrouchFinal float
- m_flRecoveryTimeStandFinal float
- m_nRecoveryTransitionStartBullet int32_t
- m_nRecoveryTransitionEndBullet int32_t
- m_flThrowVelocity float
- m_vSmokeColor Vector
- m_szAnimClass CGlobalSymbol