SchemaEntityClasses
CGameSceneNode
CGameSceneNode
Fields
- m_nodeToWorld CTransform
- m_pOwner CEntityInstance*
- m_pParent [CGameSceneNode](/docs/schema/entity/classes/Cgamescenenode)*
- m_pChild [CGameSceneNode](/docs/schema/entity/classes/Cgamescenenode)*
- m_pNextSibling [CGameSceneNode](/docs/schema/entity/classes/Cgamescenenode)*
- m_vecOrigin CNetworkOriginCellCoordQuantizedVector
- m_angRotation QAngle
- m_flScale float
- m_vecAbsOrigin Vector
- m_angAbsRotation QAngle
- m_flAbsScale float
- m_nParentAttachmentOrBone int16_t
- m_bDebugAbsOriginChanges bool
- m_bDormant bool
- m_bForceParentToBeNetworked bool
- m_nHierarchicalDepth uint8_t
- m_nHierarchyType uint8_t
- m_nDoNotSetAnimTimeInInvalidatePhysicsCount uint8_t
- m_name CUtlStringToken
- m_hierarchyAttachName CUtlStringToken
- m_flZOffset float
- m_flClientLocalScale float
- m_vRenderOrigin Vector