Source2Toolkit
SchemaEntityClasses

CGameSceneNode

CGameSceneNode

Fields

  • m_nodeToWorld CTransform
  • m_pOwner CEntityInstance*
  • m_pParent [CGameSceneNode](/docs/schema/entity/classes/Cgamescenenode)*
  • m_pChild [CGameSceneNode](/docs/schema/entity/classes/Cgamescenenode)*
  • m_pNextSibling [CGameSceneNode](/docs/schema/entity/classes/Cgamescenenode)*
  • m_vecOrigin CNetworkOriginCellCoordQuantizedVector
  • m_angRotation QAngle
  • m_flScale float
  • m_vecAbsOrigin Vector
  • m_angAbsRotation QAngle
  • m_flAbsScale float
  • m_nParentAttachmentOrBone int16_t
  • m_bDebugAbsOriginChanges bool
  • m_bDormant bool
  • m_bForceParentToBeNetworked bool
  • m_nHierarchicalDepth uint8_t
  • m_nHierarchyType uint8_t
  • m_nDoNotSetAnimTimeInInvalidatePhysicsCount uint8_t
  • m_name CUtlStringToken
  • m_hierarchyAttachName CUtlStringToken
  • m_flZOffset float
  • m_flClientLocalScale float
  • m_vRenderOrigin Vector

On this page