Source2Toolkit
SchemaEntityClasses

CGameSceneNode

CGameSceneNode

Fields

  • m_nodeToWorld CTransform
  • m_pOwner CEntityInstance*
  • m_pParent CGameSceneNode*
  • m_pChild CGameSceneNode*
  • m_pNextSibling CGameSceneNode*
  • m_vecOrigin CNetworkOriginCellCoordQuantizedVector
  • m_angRotation QAngle
  • m_flScale float
  • m_vecAbsOrigin Vector
  • m_angAbsRotation QAngle
  • m_flAbsScale float
  • m_nParentAttachmentOrBone int16_t
  • m_bDebugAbsOriginChanges bool
  • m_bDormant bool
  • m_bForceParentToBeNetworked bool
  • m_nHierarchicalDepth uint8_t
  • m_nHierarchyType uint8_t
  • m_nDoNotSetAnimTimeInInvalidatePhysicsCount uint8_t
  • m_name CUtlStringToken
  • m_hierarchyAttachName CUtlStringToken
  • m_flClientLocalScale float

Methods

CSkeletonInstance* GetSkeletonInstance()

Gets the skeleton instance of this scene node, or null when it has none.

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