Source2Toolkit
SchemaEntityClasses

CParticleSystem

CParticleSystem

Inheritance: CBaseModelEntity

Fields

  • m_szSnapshotFileName char
  • m_bActive bool
  • m_bFrozen bool
  • m_flFreezeTransitionDuration float
  • m_nStopType int32_t
  • m_bAnimateDuringGameplayPause bool
  • m_iEffectIndex CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >
  • m_flStartTime float
  • m_flPreSimTime float
  • m_vServerControlPoints Vector
  • m_iServerControlPointAssignments uint8_t
  • m_hControlPointEnts CHandle<CBaseEntity>
  • m_bNoSave bool
  • m_bNoFreeze bool
  • m_bNoRamp bool
  • m_bStartActive bool
  • m_iszEffectName CUtlSymbolLarge
  • m_iszControlPointNames CUtlSymbolLarge
  • m_nDataCP int32_t
  • m_vecDataCPValue Vector
  • m_nTintCP int32_t
  • m_clrTint Color

Methods

FromIndex()

Parameters
  • index.Get()

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