Source2Toolkit
SchemaEntityClasses

CSceneEntity

CSceneEntity

Inheritance: CPointEntity

Fields

  • m_iszSceneFile CUtlSymbolLarge
  • m_iszTarget1 CUtlSymbolLarge
  • m_iszTarget2 CUtlSymbolLarge
  • m_iszTarget3 CUtlSymbolLarge
  • m_iszTarget4 CUtlSymbolLarge
  • m_iszTarget5 CUtlSymbolLarge
  • m_iszTarget6 CUtlSymbolLarge
  • m_iszTarget7 CUtlSymbolLarge
  • m_iszTarget8 CUtlSymbolLarge
  • m_hTarget1 CHandle<CBaseEntity>
  • m_hTarget2 CHandle<CBaseEntity>
  • m_hTarget3 CHandle<CBaseEntity>
  • m_hTarget4 CHandle<CBaseEntity>
  • m_hTarget5 CHandle<CBaseEntity>
  • m_hTarget6 CHandle<CBaseEntity>
  • m_hTarget7 CHandle<CBaseEntity>
  • m_hTarget8 CHandle<CBaseEntity>
  • m_sTargetAttachment CUtlSymbolLarge
  • m_bIsPlayingBack bool
  • m_bPaused bool
  • m_bMultiplayer bool
  • m_bAutogenerated bool
  • m_flForceClientTime float
  • m_flCurrentTime float
  • m_flFrameTime float
  • m_bCancelAtNextInterrupt bool
  • m_fPitch float
  • m_bAutomated bool
  • m_nAutomatedAction int32_t
  • m_flAutomationDelay float
  • m_flAutomationTime float
  • m_nSpeechPriority int32_t
  • m_bPausedViaInput bool
  • m_bPauseAtNextInterrupt bool
  • m_bWaitingForActor bool
  • m_bWaitingForInterrupt bool
  • m_bInterruptedActorsScenes bool
  • m_bBreakOnNonIdle bool
  • m_bSceneFinished bool
  • m_hActorList CUtlVector<CHandle<CBaseFlex>>
  • m_hRemoveActorList CUtlVector<CHandle<CBaseEntity>>
  • m_nSceneStringIndex uint16_t
  • m_OnStart [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnCompletion [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnCanceled [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnPaused [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnResumed [CEntityIOOutput](/docs/schema/Entityio)
  • m_hInterruptScene CHandle<CSceneEntity>
  • m_nInterruptCount int32_t
  • m_bSceneMissing bool
  • m_bInterrupted bool
  • m_bCompletedEarly bool
  • m_bInterruptSceneFinished bool
  • m_bRestoring bool
  • m_hNotifySceneCompletion CUtlVector<CHandle<CSceneEntity>>
  • m_hListManagers CUtlVector<CHandle<CSceneListManager>>
  • m_iszSoundName CUtlSymbolLarge
  • m_iszSequenceName CUtlSymbolLarge
  • m_hActor CHandle<CBaseFlex>
  • m_hActivator CHandle<CBaseEntity>
  • m_BusyActor int32_t
  • m_iPlayerDeathBehavior SceneOnPlayerDeath_t

Methods

FromIndex()

Parameters
  • index.Get()

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