SchemaEntityClasses
CSceneEntity
CSceneEntity
Inheritance: CPointEntity
Fields
- m_iszSceneFile CUtlSymbolLarge
- m_iszTarget1 CUtlSymbolLarge
- m_iszTarget2 CUtlSymbolLarge
- m_iszTarget3 CUtlSymbolLarge
- m_iszTarget4 CUtlSymbolLarge
- m_iszTarget5 CUtlSymbolLarge
- m_iszTarget6 CUtlSymbolLarge
- m_iszTarget7 CUtlSymbolLarge
- m_iszTarget8 CUtlSymbolLarge
- m_hTarget1 CHandle<CBaseEntity>
- m_hTarget2 CHandle<CBaseEntity>
- m_hTarget3 CHandle<CBaseEntity>
- m_hTarget4 CHandle<CBaseEntity>
- m_hTarget5 CHandle<CBaseEntity>
- m_hTarget6 CHandle<CBaseEntity>
- m_hTarget7 CHandle<CBaseEntity>
- m_hTarget8 CHandle<CBaseEntity>
- m_sTargetAttachment CUtlSymbolLarge
- m_bIsPlayingBack bool
- m_bPaused bool
- m_bMultiplayer bool
- m_bAutogenerated bool
- m_flForceClientTime float
- m_flCurrentTime float
- m_flFrameTime float
- m_bCancelAtNextInterrupt bool
- m_fPitch float
- m_bAutomated bool
- m_nAutomatedAction int32_t
- m_flAutomationDelay float
- m_flAutomationTime float
- m_nSpeechPriority int32_t
- m_bPausedViaInput bool
- m_bPauseAtNextInterrupt bool
- m_bWaitingForActor bool
- m_bWaitingForInterrupt bool
- m_bInterruptedActorsScenes bool
- m_bBreakOnNonIdle bool
- m_bSceneFinished bool
- m_hActorList CUtlVector<CHandle<CBaseFlex>>
- m_hRemoveActorList CUtlVector<CHandle<CBaseEntity>>
- m_nSceneStringIndex uint16_t
- m_OnStart [CEntityIOOutput](/docs/schema/Entityio)
- m_OnCompletion [CEntityIOOutput](/docs/schema/Entityio)
- m_OnCanceled [CEntityIOOutput](/docs/schema/Entityio)
- m_OnPaused [CEntityIOOutput](/docs/schema/Entityio)
- m_OnResumed [CEntityIOOutput](/docs/schema/Entityio)
- m_hInterruptScene CHandle<CSceneEntity>
- m_nInterruptCount int32_t
- m_bSceneMissing bool
- m_bInterrupted bool
- m_bCompletedEarly bool
- m_bInterruptSceneFinished bool
- m_bRestoring bool
- m_hNotifySceneCompletion CUtlVector<CHandle<CSceneEntity>>
- m_hListManagers CUtlVector<CHandle<CSceneListManager>>
- m_iszSoundName CUtlSymbolLarge
- m_iszSequenceName CUtlSymbolLarge
- m_hActor CHandle<CBaseFlex>
- m_hActivator CHandle<CBaseEntity>
- m_BusyActor int32_t
- m_iPlayerDeathBehavior SceneOnPlayerDeath_t
Methods
FromIndex()
Parameters
- index.Get()