Source2Toolkit
SchemaEntityClasses

CScriptedSequence

CScriptedSequence

Inheritance: CBaseEntity

Fields

  • m_iszEntry CUtlSymbolLarge
  • m_iszPreIdle CUtlSymbolLarge
  • m_iszPlay CUtlSymbolLarge
  • m_iszPostIdle CUtlSymbolLarge
  • m_iszModifierToAddOnPlay CUtlSymbolLarge
  • m_iszNextScript CUtlSymbolLarge
  • m_iszEntity CUtlSymbolLarge
  • m_iszSyncGroup CUtlSymbolLarge
  • m_nMoveTo ScriptedMoveTo_t
  • m_nMoveToGait SharedMovementGait_t
  • m_nHeldWeaponBehavior ScriptedHeldWeaponBehavior_t
  • m_nForcedCrouchState ForcedCrouchState_t
  • m_bIsPlayingPreIdle bool
  • m_bIsPlayingEntry bool
  • m_bIsPlayingAction bool
  • m_bIsPlayingPostIdle bool
  • m_bDontRotateOther bool
  • m_bIsRepeatable bool
  • m_bShouldLeaveCorpse bool
  • m_bStartOnSpawn bool
  • m_bDisallowInterrupts bool
  • m_bCanOverrideNPCState bool
  • m_bDontTeleportAtEnd bool
  • m_bHighPriority bool
  • m_bHideDebugComplaints bool
  • m_bContinueOnDeath bool
  • m_bLoopPreIdleSequence bool
  • m_bLoopActionSequence bool
  • m_bLoopPostIdleSequence bool
  • m_bSynchPostIdles bool
  • m_bIgnoreLookAt bool
  • m_bIgnoreGravity bool
  • m_bDisableNPCCollisions bool
  • m_bKeepAnimgraphLockedPost bool
  • m_bDontAddModifiers bool
  • m_bDisableAimingWhileMoving bool
  • m_bIgnoreRotation bool
  • m_flRadius float
  • m_flRepeat float
  • m_flPlayAnimFadeInTime float
  • m_flMoveInterpTime float
  • m_flAngRate float
  • m_flMoveSpeed float
  • m_bWaitUntilMoveCompletesToStartAnimation bool
  • m_nNotReadySequenceCount int32_t
  • m_startTime float
  • m_bWaitForBeginSequence bool
  • m_saved_effects int32_t
  • m_savedFlags int32_t
  • m_savedCollisionGroup int32_t
  • m_bInterruptable bool
  • m_sequenceStarted bool
  • m_bPositionRelativeToOtherEntity bool
  • m_hTargetEnt CHandle<CBaseEntity>
  • m_hNextCine CHandle<CScriptedSequence>
  • m_bThinking bool
  • m_bInitiatedSelfDelete bool
  • m_bIsTeleportingDueToMoveTo bool
  • m_bAllowCustomInterruptConditions bool
  • m_hForcedTarget CHandle<CBaseAnimGraph>
  • m_bDontCancelOtherSequences bool
  • m_bForceSynch bool
  • m_bPreventUpdateYawOnFinish bool
  • m_bEnsureOnNavmeshOnFinish bool
  • m_onDeathBehavior ScriptedOnDeath_t
  • m_ConflictResponse ScriptedConflictResponse_t
  • m_OnBeginSequence [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnActionStartOrLoop [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnEndSequence [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnPostIdleEndSequence [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnCancelSequence [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnCancelFailedSequence [CEntityIOOutput](/docs/schema/Entityio)
  • m_OnScriptEvent [CEntityIOOutput](/docs/schema/Entityio)
  • m_matOtherToMain CTransform
  • m_hInteractionMainEntity CHandle<CBaseEntity>
  • m_iPlayerDeathBehavior int32_t
  • m_bSkipFadeIn bool

Methods

FromIndex()

Parameters
  • index.Get()

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