SchemaEntityClasses
CScriptedSequence
CScriptedSequence
Inheritance: CBaseEntity
Fields
- m_iszEntry CUtlSymbolLarge
- m_iszPreIdle CUtlSymbolLarge
- m_iszPlay CUtlSymbolLarge
- m_iszPostIdle CUtlSymbolLarge
- m_iszModifierToAddOnPlay CUtlSymbolLarge
- m_iszNextScript CUtlSymbolLarge
- m_iszEntity CUtlSymbolLarge
- m_iszSyncGroup CUtlSymbolLarge
- m_nMoveTo ScriptedMoveTo_t
- m_nMoveToGait SharedMovementGait_t
- m_nHeldWeaponBehavior ScriptedHeldWeaponBehavior_t
- m_nForcedCrouchState ForcedCrouchState_t
- m_bIsPlayingPreIdle bool
- m_bIsPlayingEntry bool
- m_bIsPlayingAction bool
- m_bIsPlayingPostIdle bool
- m_bDontRotateOther bool
- m_bIsRepeatable bool
- m_bShouldLeaveCorpse bool
- m_bStartOnSpawn bool
- m_bDisallowInterrupts bool
- m_bCanOverrideNPCState bool
- m_bDontTeleportAtEnd bool
- m_bHighPriority bool
- m_bHideDebugComplaints bool
- m_bContinueOnDeath bool
- m_bLoopPreIdleSequence bool
- m_bLoopActionSequence bool
- m_bLoopPostIdleSequence bool
- m_bSynchPostIdles bool
- m_bIgnoreLookAt bool
- m_bIgnoreGravity bool
- m_bDisableNPCCollisions bool
- m_bKeepAnimgraphLockedPost bool
- m_bDontAddModifiers bool
- m_bDisableAimingWhileMoving bool
- m_bIgnoreRotation bool
- m_flRadius float
- m_flRepeat float
- m_flPlayAnimFadeInTime float
- m_flMoveInterpTime float
- m_flAngRate float
- m_flMoveSpeed float
- m_bWaitUntilMoveCompletesToStartAnimation bool
- m_nNotReadySequenceCount int32_t
- m_startTime float
- m_bWaitForBeginSequence bool
- m_saved_effects int32_t
- m_savedFlags int32_t
- m_savedCollisionGroup int32_t
- m_bInterruptable bool
- m_sequenceStarted bool
- m_bPositionRelativeToOtherEntity bool
- m_hTargetEnt CHandle<CBaseEntity>
- m_hNextCine CHandle<CScriptedSequence>
- m_bThinking bool
- m_bInitiatedSelfDelete bool
- m_bIsTeleportingDueToMoveTo bool
- m_bAllowCustomInterruptConditions bool
- m_hForcedTarget CHandle<CBaseAnimGraph>
- m_bDontCancelOtherSequences bool
- m_bForceSynch bool
- m_bPreventUpdateYawOnFinish bool
- m_bEnsureOnNavmeshOnFinish bool
- m_onDeathBehavior ScriptedOnDeath_t
- m_ConflictResponse ScriptedConflictResponse_t
- m_OnBeginSequence [CEntityIOOutput](/docs/schema/Entityio)
- m_OnActionStartOrLoop [CEntityIOOutput](/docs/schema/Entityio)
- m_OnEndSequence [CEntityIOOutput](/docs/schema/Entityio)
- m_OnPostIdleEndSequence [CEntityIOOutput](/docs/schema/Entityio)
- m_OnCancelSequence [CEntityIOOutput](/docs/schema/Entityio)
- m_OnCancelFailedSequence [CEntityIOOutput](/docs/schema/Entityio)
- m_OnScriptEvent [CEntityIOOutput](/docs/schema/Entityio)
- m_matOtherToMain CTransform
- m_hInteractionMainEntity CHandle<CBaseEntity>
- m_iPlayerDeathBehavior int32_t
- m_bSkipFadeIn bool
Methods
FromIndex()
Parameters
- index.Get()